The International Conference on ICT and Accessibility (ICTA) and the International Conference and Forum on Assistive Technologies for Special Needs (ATSN) are collocated this year to create a pivotal event in the field of assistive technologies and accessibility. ICTA is a bi-annual conference dedicated to fostering research and innovation at the intersection of Information and Communication Technologies (ICT) and Accessibility. ICTA provides a vibrant platform for academics, practitioners, policymakers, and industry leaders to explore cutting-edge advancements in Assistive Technology, Digital Accessibility, and Inclusive Education. Similarly, ATSN focuses on the latest developments in Assistive Technologies Empowering people with disabilities. The co-location of these conferences in Kuwait will enhance the exchange of global insights and promote innovative solutions, making significant strides toward inclusive and accessible Technologies.
ICTA’25 and ATSN’25 encourage contributions across a wide range of topics, including but not limited to:
Track 01: E-Accessibility and Inclusive Technologies
• Accessible Digital Environments: Mobile accessibility, web accessibility, and universal design
• Assistive Technology: Software and hardware solutions for people with disabilities (PwDs)
• Human-Computer Interaction (HCI) & Usability: UI/UX research, ergonomics, and user-centered design
• Sign Language Technologies: Automatic translation, representation, and processing of sign languages
• Technologies for Deaf and Hard-of-Hearing Users: AI-driven communication tools, real-time captioning, and video-based assistive tech
• Accessible Digital Publishing: Adaptive content and inclusive reading solutions
• Human Movement Analysis: Gesture recognition and interaction modeling for assistive systems
• E-Aging and Gerontechnology: Digital solutions for an aging population
>Track 02: AI and Accessibility
• AI in Assistive Technology: AI-powered assistive devices and services
• Ethical AI for Accessibility: Bias mitigation and fairness in AI-driven accessibility tools
• Generative AI for Inclusion: AI-generated sign language avatars and speech-to-sign translation
• AI and Accessibility in Education: Adaptive learning, automated tutoring, and intelligent feedback systems
• AI and Accessibility in Healthcare: AI-driven diagnostics, rehabilitation, and therapy tools
• AI and Workplace Accessibility: AI-powered solutions for inclusive workplaces
• Future Trends in AI & Accessibility: AI for cognitive disabilities, explainable AI for assistive applications
Track 03: Smart and Pervasive Systems for Accessibility
• Ambient Assisted Living (AAL) & Smart Homes: AI-driven automation for independent living
• Internet of Things (IoT) for Accessibility: Connected environments and smart services
• Autonomous and Wearable Assistive Systems: Navigation aids, robotic assistance, and exoskeletons
• Wayfinding and Navigation for PwDs: AI-powered mobility support for visually impaired users
• Cloud Computing and Assistive Services: Scalable and distributed accessibility solutions
• Extended Reality (XR) for Accessibility: AR/VR/MR applications for learning, communication, and rehabilitation
• Environmental Sensing & Accessibility: Smart city infrastructure for people with disabilities
Track 04: Open and Inclusive Digital Education
• Education for People with Disabilities: Digital learning strategies and inclusive teaching methods
• Adaptive and Personalized Learning Technologies: AI-driven customization for learners with disabilities
• Generative AI for Education: AI-generated content, interactive learning materials, and AI-powered tutors for personalized education.
• Open Educational Resources (OER) for Inclusion: Strategies for developing and disseminating accessible, open, and AI-enhanced educational content.
• Accessible Learning Environments: Smart classrooms and remote learning accessibility
• Gamified Learning for Accessibility: Serious games and interactive learning experiences
• Technology-Enhanced STEM & Language Learning: Innovative approaches for specialized education
• GenAI and STEM education: Gen AI tools to influence learner engagement and activity levels in STEM education
• Recommender Systems for Education: AI-powered personalized, accessible content delivery and learning pathways
• Personalization for Inclusive and Accessible Assessments: AI-driven assessment tools, adaptive testing, and assistive technology-supported exams.
• Individual Education Plans (IEPs) and AI-Driven Customization: AI-powered tools for developing, implementing, and monitoring personalized learning pathways for students with disabilities.
• Equity and Inclusion in Digital Learning: Addressing accessibility gaps, gender equality, and multilingual education in digital learning platforms.
• Large-Scale Implementation of Educational Innovations: Case studies, policies, and best practices
Track 05: Emerging Trends in Computing and Accessibility
• Big Data Analytics for Accessibility: Data-driven decision-making for inclusion
• Semantic Web and Knowledge Graphs for Accessibility: AI-powered assistive knowledge systems
• Data Mining and Pattern Recognition for Assistive Applications
• Cloud and Edge Computing for Accessibility: Scalable infrastructure for real-time assistance
• Digital Twin and Simulation for Assistive Technologies
• Blockchain for Digital Inclusion: Securing identity and accessibility services
• Quantum Computing for Accessibility: Exploring new frontiers in assistive solutions
Track 06: Advanced Interfaces & Breakthrough Tech for Accessibility
• Brain-Computer Interfaces (BCI) & Neural Engineering: EEG-based communication, neurofeedback, and neural stimulation therapies
• Wearable and Multi-Sensory Interaction: Haptic, auditory, tactile feedback systems and smart textiles
• Social Robotics and Human-AI Interaction: Assistive robots for healthcare, daily living, and social inclusion
• Voice and Speech Innovation: Next-generation ASR, expressive TTS, and paralinguistic analysis
• Holography and Next-Generation Display Technologies: Holographic, volumetric, and AR/VR displays
• Neurodiversity and Cognitive Enhancement Tools: Adaptive assistants, gamification, and cognitive training apps
• Experimental Interfaces & Futuristic Concepts: Gesture-based, eye-tracking, muscle or neural control, and zero UI paradigms